Monday, February 11, 2008
88-131
Not being a "gamer" or anything of the such, I found the first chapter of the reading selection very enlightening. The remediation of video games ranges from board games, televised sports, arcade games, and even wars. Also, I know that there are communities online, but until reading this section I had no idea what exactly those communities permitted you to do. Basically, such programs/games "divorce us from the physical world." The last two chapters in the reading state that computer graphics and digitally enhanced photos have become a norm in today's society. Unless a picture is completely distorted, most the time people assume that nothing has been tamped with in the picture. Usually, people are unable to notice anything in a picture that has been changed with the help of a computer. These computer graphics and photos drive for immediacy and eventually achieve hypermediacy.
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