Monday, February 18, 2008
Response to B & R, 88-131
This section showed how media can implement high levels of hypermdiacy that creates an immediate world. The part with the example about pong and how it made you aware of the perspective and the hypermediate surface, yet it becomes its own immediate world seems to me to be true of all the popular video games. They make you aware of the depth of its own world. I thought it was really true as to why Tolkien's world is so popular--it creates its own language and makes aware of the media, and yet it becomes so immediate that you become lost in it.
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