The history of remediation
Digital literacy in the classroom - how it changes the way students learn and teachers teach.
Digital communities, especially online games like World of Warcraft (WOW). Maybe exploring the discourse of that community in a humorous way.
"bleed over" from gaming into mainstream culture (Mr. T and William Shatner WOW commercials)
extreme online gamers-people whose lives revolve around the game to the point where they've died as a result of their addiction.
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I took Dr. Holmevik's video game class and I've loved WoW ever since. I'm not a gamer; it's the only game I've ever played but I like it for the community. I can play with friends I haven't seen in years who live in other states. I'd like to work on this subject if you have a group.
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